Taking the roll…
PUMP CITY$PUMPCITY · a live 3D city for the trenches
Citizens lit-
Holders-15 min+, no sells
Jeets-
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How it works

A live 3D city for the trenches.

Every trader gets a window in City Hall. Every lot launches a real pump.fun coin. The city knows what you are.

  1. Buy $PUMPCITY, get a window in City Hall. Every wallet that trades it joins the Citizenship Roll and gets a window, in order of first buy.
  2. The chain picks your label. SNIPER, FRESH, HOLDER, OLD TIMER, PAPER. The city re-reads every wallet every 5 seconds. Snipers: hold 30 minutes and you're an Old Timer.
  3. Sell inside 10 minutes and you're a JEET. Your window goes dark and your address goes up in Jeet Alley.
  4. Graduation opens the gate. Bonding Curve Boulevard fills as $PUMPCITY's curve does. When it completes, the Graduation Gate opens and City Hall takes the roll.
  5. Build on a lot. Launch a pump.fun coin from any empty lot; it grows with its market cap. Skyline Row is residents only: Old Timers and DEV.
  6. Watch and bury. The Live Stage shows the top live pump.fun streams. Rug Row takes dead coins: paste one and it gets a grave.
Creator fees on city coins80% launcher · 20% the city
LockedAt launch, on-chain, pump.fun native split
TollsSkyline Row 1 SOL · Downtown 0.25 · The Trenches 0.02
Toll goes toBuys $PUMPCITY and burns it

Read the full docs → Every rule and label. Dev wallets → Who the dev is and what they can't do.

Labels come from public $PUMPCITY trades and are a game, not a judgement of anyone. Old Town and Rug Row show coins that were on pump.fun before the city; placement is not a partnership or endorsement. Nothing here is financial advice, and coins can go to zero.

Not affiliated with pump.fun.